SAN FRANCISCO (Dow Jones) - Video-game players who are accustomed to waiting
for the holiday season to see the hottest new releases will get an early dose of
yuletide joy this year -- in late April, to be exact.
That's when "Grand Theft Auto IV" will hit store shelves -- likely on its way
to racking up sales of 10 million units or more by the end of the year,
according to most estimates.
But game fanatics worried about spoiling their Christmas by mid-spring needn't
worry. Compared to last year, 2008 will see a large slate of popular video game
franchises spread throughout the year, along with some highly anticipated new
properties that are designed to finally showcase the full capabilities of next-
generation consoles such as the PlayStation 3, Xbox 360 and Nintendo Wii.
The strong slate of releases should cool worries that the video game sector
set its own bar too high in 2007, which racked up a record $8.6 billion in game
software sales in the U.S. alone -- a 34% gain from the previous year, according
to data from the NPD Group.
Strong demand for video games is also fueling a surge of deal making in the
sector. Activision (ATVI) is in the process of merging with Blizzard
Entertainment -- the video game arm of Vivendi and maker of the mega-popular "
World of Warcraft" online game. Electronic Arts (ERTS) has unveiled a $2 billion
cash tender offer for "Grand Theft Auto" publisher Take-Two Interactive (TTWO),
which has rejected the offer under the belief that it is worth much more.
Cutting-edge games slated for release this year are also expected to fuel the
long-running war between next-generation consoles -- primarily between Sony's
PS3 and Microsoft's Xbox 360. These companies are competing heavily for the
hearts of hardcore gamers, who will sometimes spend large portions of their
incomes on the latest shoot-'em-ups and fantasy titles.
"I think we're going to see 20% sales growth this year. But more important
than software [game] sales is that we haven't really seen big hardware sales
yet," said Michael Pachter, video game analyst with the brokerage Wedbush Morgan
Securities.
Pachter says that this year is still relatively early in the next-generation
console cycle. The PlayStation 3 and Nintendo Wii hit the market in November
2006, while the Xbox 360 arrived the year before.
"This year is going to be huge, but not as big as 2009, and probably not as
big as 2010," he said.
Higher quality, lower prices?
Though the next-generation consoles deliver the highest quality gaming
experience yet, pressure continues on hardware makers to lower their prices.
Sony has felt this in particular. The PlayStation 3 launched with a $600 price
tag and has already shaved off $200. But at $399, the console is still the most
expensive on the market, though the Xbox 360 is not far behind at $350 for its
mid-range unit. The Wii still carries its original $250 price tag.
Analysts widely expect console makers to cut their prices again this year, at
least on the PS3 and 360. Pachter said consoles will have to get closer to the $
199 price point to really gain mass market adoption.
But Sony (SNE) is already seeing sales accelerate. After being outsold by all
the next-generation consoles since its launch, the PlayStation 3 has seen
significant pickup, selling more than half a million units in the first two
months of 2008 and overtaking the Xbox 360 for the time since its launch,
according to NPD data.
Microsoft (MSFT) is not doing too badly either. The Xbox 360 sold about 4.6
million units in the U.S. last year -- about 80% more than the PS3 did in the
same timeframe.
Last year's star, however, was the Nintendo Wii, which sold about 6.3 million
units and has moved another 706,000 in the first two months of this year. The
console remains virtually sold out at most retailers more than a year after its
launch, and analysts expect the shortage will continue through much of this
year.
"I anticipate the Wii hardware system will be supply constrained going into
the holiday season," said Jesse Divnich, analyst for the simExchange, an online
prediction market focused on the video game business.
A Grand Theft kick-off
March has already seen some big releases. French game publisher Ubisoft
released "Tom Clancy's Rainbow Six: Vegas 2" earlier this month.
A big release came from Nintendo with "Super Smash Bros. Brawl" -- an
exclusive title for the Wii. Despite a release date delayed by a month, the game
sold more and 1.4 million units in the U.S. in its first week, setting a new
record for Nintendo, according to the company.
However, the big kick-off title for the year will be "Grand Theft Auto IV,"
developed by Take-Two's Rockstar Games unit. The latest version in the popular
urban shooter franchise will be the first developed for next-gen consoles such
as the PS3 and 360 and is expected to offer top-of-the-line effects and features
that can take advantage of those systems' capabilities.
"I don't think there's any question that 'Grand Theft Auto IV' will be big,"
said Doug Creutz of Cowen & Co.
Optimizing the game took longer than Take-Two expected. GTA IV was originally
slated for release during last year's holiday season, but the company delayed
the launch after finding that "certain elements of development proved to be more
time-intensive than expected."
A lot is riding on the release. Primarily, the management of Take-Two is
hoping strong sales of the game can help it squeeze a higher price out of its
suitor EA. Take-Two has rejected EA's previous bids, stating that it will not
negotiate a deal before the April 29 launch of "Grand Theft." The company's
stock has been trading around the $26 bid price for the last month -- up more
than 50% from its levels before the merger offer became public.
The game is also expected to be a major hardware seller for both the PS3 and
the Xbox 360. No version is expected for the Nintendo Wii. As an urban-based
shooter game, it faces little direct competition until the fall release of "
Saints Row 2" from THQ Inc. (THQI), though a firm release data for that title
has not yet been announced.
The Force gets 'Unleashed'
Big summer titles will include a highly anticipated release from the "Star
Wars" franchise. Dubbed "Star Wars: The Force Unleashed," the storyline of the
game covers the period between the original movie trilogy and the three prequels
-- a period that has so far been off limits to books, TV shows and other games
controlled by creator George Lucas.
In the game, players assume the role of a secret apprentice to Darth Vader,
who ends up fighting both good guys and villains from the "Star Wars" universe.
Developers at Lucas' video game unit -- LucasArts -- say the game advances the "
Star Wars" story in a far more significant way than previous game titles from
the series.
Haden Blackman, head of the development team for "The Force Unleashed," drew
an overflow crowd at the recent Game Developers Conference in San Francisco last
month when he oversaw what was billed as the first live demo of the game.
Among other features, "The Force Unleashed" employs an artificial intelligence
system called Euphoria, which is designed to simulate a character's central
nervous system to make reactions within the game more realistic.
The game will also serve as a showcase for the capabilities of next-generation
platforms like the PlayStation 3 and the Xbox 360, Blackman said.
"Graphically, the game looks like you're in a Star Wars movie," Blackman said
in an interview. "It's the first time I think people are really going to feel
immersed in a Star Wars film, and that's really due in a lot of ways to the
power of these platforms."
See video preview of "The Force Unleashed."
"The Force Unleashed" will also be available for the Wii as well as for hand-
held devices from Nintendo and Sony, but developing for all the major platforms
was a challenge. Work on the game began before the launch of the PlayStation 3
and Nintendo Wii, so Blackman's team had to begin on the Xbox 360 and then learn
the new systems on the fly. Adapting the game for the Wii was particularly
tricky, as the console features a unique motion-sensor control but lacks the
graphical capabilities of the PS3 and 360.
"As the game platforms get more advanced, the development cycle is going to
get tougher," Blackman said.
Ratings from game critics may make a big difference for the game. Several
previous "Star Wars" releases have averaged scores in the low 80's from the site
Metacritic, which compiles game reviews from different publications. The highest
rated Star Wars game is a title called "Knights of the Old Republic" for the
original Xbox, which garnered a Metacritic score of 94.
Besides "Star Wars," Lucas Arts is planning an "Indiana Jones" version of its
popular Lego character games timed for the release of the next "Indiana Jones"
movie this summer.
Building your own game
At least two major releases this year will offer game users more than just a
chance to play. "Spore" from EA and "Little Big Planet" from Sony are both built
around the concept of allowing players to design their own games and create
their own environments.
EA has been working on "Spore" with Maxis, the studio behind the mega-popular
"Sims" franchise. The game allows players to create their own personal universe
and populate it with creatures -- also player-created -- who then evolve to
different stages of life.
The game also brings a social-networking element to gaming. Though not a
massive multi-player game like "World of Warcraft," players of "Spore" can move
through worlds created by other players. The game has a heavy online element,
which is why the first version being launched in September will be limited to
the PC rather than the next-generation consoles.
"What we've done here is we've created a social network within a game," said
Lucy Bradshaw, executive producer for "Spore."
The title will also be available for Nintendo's handheld DS console, and
Bradshaw added that it will eventually migrate onto other platforms as well. "
We'll evolve it into different territories. I would look at this as first
version," she said.
Another game aimed at the user-generated crowd is "Little Big Planet," a title
from British studio Media Molecule being developed exclusively for the
PlayStation 3. Players can use their characters to create their environments.
Early previews of the game have generated significant buzz in the gaming
community. The title is also slated for release in early September.
"Little Big Planet to me is huge. Hardcore gamers will like it, but it also
has a big mass-market appeal," said Billy Pidgeon, gaming analyst for
International Data Group. "This could be a big system seller."
Shooting to win
The key category for appealing to the core gamer audience is the first-person
shooter, and 2008 will see plenty of big releases -- though none may end up
matching "Halo 3" from Microsoft last year, which has sold 7.3 million units to
date, according to the company.
For Sony, the console maker is banking heavy on "Metal Gear Solid 4: Guns of
the Patriots." Developed by Konami exclusively for the PlayStation family, the "
Metal Gear" series has been a big seller on the platform, moving more than 7
million units in its lifetime, according to Sony. "Metal Gear Solid 4" will be
launched in mid-June.
Microsoft will answer with a sequel to it mega-popular "Gears of War" game,
which saw its first iteration sell more than 6 million units. "Gears of War 2"
is slated for a November launch.
LucasArts is also planning for an autumn launch of an original title called "
Fracture," which is set in a period in the future when the United States has
broken up into two warring factions. The game employs a technology called "
terrain deformation" to allow players to alter the terrain of the environment to
gain a tactical advantage over their opponents. "Fracture" will be launched for
both the PS3 and the Xbox 360.
Wii keeping the pace
While much of the focus on game titles for the year centers around the
PlayStation 3 and Xbox 360, analysts caution that Nintendo will remain a major
force. The Wii has handily outsold the other next-generation consoles since its
launch, and the device remains hard to find in U.S. retail outlets.
To address the shortage, Nintendo (NTDOY) has nearly doubled its production
run of the machines since the launch. The company now manufacturers about 1.8
million units per month, though supply remains tight. Nintendo spokesman Marc
Franklin would not comment on whether the company plans further production
increases.
"We increased our production twice last year," Franklin said. "But never
before has a system sold as much in a short period of time."
Besides "Super Smash Bros. Brawl," which has gotten the Wii off to s strong
start for the year, a likely popular title will be a version of the racing game
"Mario Kart" for the Wii. This game will make use of the Wii Wheel, a steering
wheel-shaped wireless controller that works with the Wii's motion-sensor control
system.
Analysts are particularly interested in "Wii Fit," which hits stores in mid-
May. This game makes use of the Wii Board, a platform that hooks up to the
system and allows players to control the game through running, jumping and other
physical activities. The game itself will feature activities such as yoga and
skiing.
"Don't overlook the Wii this year," said IDC analyst Pidgeon. "Because the
graphics are lower resolution than the other systems, developers have to make
games that are great to play. It's something you can't get from the
competition."
(END) Dow Jones Newswires
03-31-08 0049ET
Copyright (c) 2008 Dow Jones & Company, Inc.