CNNMoney.com
Companies Economy International Corrections Pre-market trading After-hours trading Winners/losers/actives Bonds Currencies Commodities Money Magazine Retirement Mutual Funds Taxes Ask the Expert Money 101 Autos Loan Center Best Places to Live Calculators Mortgage Rates Personal tech Big Tech blog Techland blog Sectors and stocks Fortune 500 techs Tech Talk 100 best places to launch Ultimate resource guide Small biz makeovers FSB 100 Ask & Answer Fortune 500 Technology Investing Management Rankings Main Create portfolio Edit portfolio Create Alerts Edit Alerts

Online game aspires to Pokemon success

Chaotic, a new game launched by 4Kids Entertainment and Chaotic USA, combines Pokemon-style gameplay with online networking.

By Robert Levine, Business 2.0 Magazine

(Business 2.0 Magazine) -- Most adults still find Pokémon difficult to grasp. The numbers are easier: The franchise, originally based on a trading-card game, has raked in a total of $15 billion for owner Nintendo. It was less lucrative for 4Kids Entertainment, the New York-based company that licensed the U.S. rights for Pokémon merchandise until two years ago. "We got a royalty, which was great," says 4Kids CEO Alfred Kahn. "But we didn't get the gross margin."

So 4Kids set out to beat Pokémon at its own game. The company formed a joint venture with Chaotic USA, which had snapped up a Danish trading-card game called Chaotic. The companies revised the game, added an online element, and are planning a U.S. launch in September that's tied in with a cartoon on the Fox network.

pokemon.03.jpg
4Kids Entertainment hopes its new card game, Chaotic, will earn as much as the Japanese hit it licensed: Pokemon ($15 billion, total revenue)

Each Chaotic card has a unique code that players can enter at Chaoticgame.com. That means they'll be able to play as easily online as in person. It also means that 4Kids won't lose as much money to counterfeit cards as it did on Pokémon. Indeed, every item in the Chaotic franchise - from T-shirts to action figures to bedsheets - will have its own code that can be entered online, enabling players to display and trade anything in their collections.

The idea is to mix the game-playing aspect of Pokémon with the preteen social networking of Club Penguin. Liam Burke, an analyst at Ferris Baker Watts, says it will likely soar - or sink without a trace. "This is a fad business," he says. "The highs are really high, and the lows are really low."  Top of page

To send a letter to the editor about this story, click here.

© 2008 Cable News Network. A Time Warner Company. All Rights Reserved. Terms under which this service is provided to you. Privacy Policy
Copyright © 2008 BigCharts.com Inc. All rights reserved. Please see our Terms of Use.
MarketWatch, the MarketWatch logo, and BigCharts are registered trademarks of MarketWatch, Inc.
Intraday data delayed 15 minutes for Nasdaq, and 20 minutes for other exchanges. All Times are ET.
Intraday data provided by Interactive Data Real-Time Services and subject to the Terms of Use.
Historical, current end-of-day data, and splits data provided by Interactive Data Pricing and Reference Data.
Fundamental data provided by Hemscott.
SEC Filings data provided by Edgar Online Inc..
Earnings data provided by FactSet CallStreet, LLC.