CNNMoney.com
Companies Economy International Corrections Pre-market Trading After-hours Trading Winners/Losers/Actives Bonds Currencies Commodities World Markets Money Magazine Real Estate Taxes Jobs Ask the Expert Money 101 Autos Mutual Funds The Help Desk Loan Center Best Places to Live Ask the Expert Ultimate Guide to Retirement Retirement Calculators Best Funds Ask the Mole Best Places to Retire Big Tech Blog Techland Blog Sectors and Stocks Fortune 500 Techs Tech Talk 100 Best Places to Launch Ultimate Resource Guide Small Biz Makeovers FSB 100 Ask & Answer Fortune 500 Technology Investing Management C-Suite Rankings Main Create Portfolio Edit Portfolio Create Alerts Edit Alerts
 
Second Life's attack of the clones
What happens when the virtual world meets the Xerox machine? Chaos.

That's what took place in Second Life this week. Second Life, for the uninitiated, is a virtual world created by startup Linden Lab that is unlike most of the fantasy-oriented games you might have heard of. In SL, as it's known, people create online environments and objects and - in true capitalist fashion - buy and sell them like crazy. Linden Lab makes its money by issuing the virtual currency that its users need to shop.

But since virtual objects are just bits and bytes, they're vulnerable to copying, and new software called Copybot has made such copying easier to do. Copybot's debut enraged sellers on Second Life, and Linden Lab's first response - to deliver a lecture about how copyright violations aren't "theft" - didn't go over well. More than 200 sellers closed their virtual stores in protest.

Linden quickly changed its tune, however, noting that copying objects without permission wasn't just a violation of copyright, it was also a violation of SL's terms of service. The company now promises to kick off any user who engages in such behavior.

But there's little technically that Linden Lab can do to stop the copying, points out Programmer Tao Takashi. Encryption and digital rights management aren't good options, since they're easy to crack and annoy users. At Theory.isthereason, graduate student Kevin Lim says the whole Copybot episode reminds him of Star Trek's replicator, which destroyed the Federation's capitalist economy by making physical goods endlessly available. A scary thought - but Second Life's creative traders will surely find a way to live long and prosper, no matter what.
Posted by Owen Thomas 10:53 AM 0 Comments comment | Add a Comment

To send a letter to the editor about The Browser, click hereTop of page

Got a news tip? Send it to The Browser


© 2009 Cable News Network. A Time Warner Company. All Rights Reserved. Terms under which this service is provided to you. Privacy Policy
Copyright © 2009 BigCharts.com Inc. All rights reserved. Please see our Terms of Use.
MarketWatch, the MarketWatch logo, and BigCharts are registered trademarks of MarketWatch, Inc.
Intraday data provided by Interactive Data Real-Time Services and subject to the Terms of Use.
Intraday data is at least 20-minutes delayed. All times are ET.
Historical, current end-of-day data, and splits data provided by Interactive Data Pricing and Reference Data.
Fundamental data provided by Morningstar, Inc..
SEC Filings data provided by Edgar Online Inc..
Earnings data provided by FactSet CallStreet, LLC.